Are you saying that just cause I add 1 more weapon on my ship because I got more room with miniaturization that all that hull damage would be fixed by adding that weapon? |
Absolutely. "Fixed" it would be:
Captain: "Lord Drath says we need another set of turrets on the starboard side."
Crew Member: "Sir, the starboard side was ground to powder three weeks ago."
Captain: "So repair it."
Crew Member: "Um, no. Our contract clearly states that we must put the missile battery in broken, jury-rig it to the power plant, and detonate half the magazine to give symmetry with the damaged port side."
Now it's:
Captain: "Damn it, we lost the starboard batteries. All hands, get in there and help with repairs."
Crew Member: "Sir, we'd have to almost completely power down the ship to do that. No engines, no shields, no guns for at least a week."
Captain: "Well, we really have no choice. Hopefully the rest of the fleet can keep the Torians off our backs until we're done."
The simplest solution to the repair situation is to make extra ships. |
Only it doesn't work like that. The new ships will have half the HP of the old ships, and will take several weeks to get to the area. If you're doing some sort of deep strike or if you had unexpected losses and your extras went down, it's actually more practical to take over a planet and park there for five to ten weeks, which is itself highly impractical.