Attack radius of one would be an interesting addition. Since starbases have to be 3 spaces away from each other, there would still be some room to navigate. The AI probably can't deal with it though.
And if you can only toss constructors onto a planet for defense... that would also be nice.
then i did some rough estimate, it might not be broken for a military base to be in orbit.
The defense bonus it gives your ships is small reward for building all those constructors to build up a powerful starbase that cant be used to defend your planets |
I don't see why people complain about the lack of planetary defense structures like MoO2. That's what ships are for. Like someone else said, the starbase can boost ships in orbit.
Just because starbase doesn't defend a planet like MoO2 does not mean there is nothing similar to it. You can do just as well by building ships to fulfill the role that starbases and missile base had in MoO2.
A core constructor cost 144 bc to build.
1 constructor: 32 hp 0/0/0
144 bc (to build)
2 constructor 32 hp 1/1/1
288 bc (to build)
200 bc additional
now with tiny hull
you can fit one ship with a particle beam for cost of 60 bc
for 60 bc, you will have a ship with 1 damage and 6 hp
build four of them and you will have 4 ships with 24 hp and 4 attacks.
Granted, without orbital fleet manager, the ships would be sitting ducks.
But if you were going to spend a tile building missile defense, you might as well build orbital fleet manager instead.
I'm sure someone else can try to do all the math and see which one is more beneficial on the long run, ships might not be a way to go.
So.. I would say that instead of wanting starbases to work just like MoO2, try to incorporate the elements already available in gc2 to find a replacement for it.