German print magazines have pretty much panned Galactic Civilizations 2. The best test was 75%, the worst, by the biggest German print magazine Gamestar, 62%. In that particular test, the tester Michael Graf opined that the KI does cheat, because it sends ships straight in a beeline at the best planets, according to him. Also, he says, it produces ( on a non-production intensive planet ) every turn a new ship, without having the funds to buy them and besides produces new technologies at an incredible rate.
While the last two things can be explained by different things ( full military or research production, for example ), the first item produced a lot of discussion on the forums of the Gamestar.
Several people seem to have independently found the same thing happen. I´ll summarize one of the examples they gave ( translating the whole thing is a bit much work. )
"I just tested this - KI on suicidal, middle sized map, middle probability for stars and habitable planets and a few opponents. I revealed the map by pressing CTRL - U and walled in the opponents flagship and scouts with battleships ( CTRL - N, CTRL - T ). Nonwithstanding, after a short time colony ships were on their way to several of the best planets in the vicinity - without scouting and not into "empty" systems. That leaves only one conclusion to me:
The KI cheats.
Frogboy either doesn´t tell the truth - or I found a KI Bug ( Because in other tests I did, without the ship walling, I also noticed how a few systems were scouted and then colonized. ). "
So, I am honestly a bit bamboozled here. I haven´t noticed that happening, but of course I didn´t probe as deep as that particular poster.
An opinion from Frogboy would be highly appreciated... we GalCiv2 fans want to bludgeon the responsible writer at Gamestar into admitting he made a mistake.