Hi!
I still suspect there's a bug in the "what AI can see" code. I had several ocassions when my scanner ships (cargo huil, engine, rest about 10 scanners) were sniped by the dreadLord's fighters BEFORE they even get to the front. And there was not ANY dreadLord's ship in vicinity to spot it, I had a 100% visual coverage on that frontline. Te fighter just went from the planet, avoided my fleet of 3 fregates that were providing cover for the rest of my ships (scanners, transports) and sniped the scanning ship.
In another campaign mission I've seen both drengin's defensive fleets all or a sudden move. When I checked their destinations, they were both heading for my scanner ship, that was still more than 20 parsecs away. There was a fight in vicinity of it a turn before (me destroying a constructor heading after a resource), but I'm pretty sure the scanner ship was out of sight of that constructor. Besides, those drengin's fleet didn't target the fighter that destroyed it, but were steadily heading after the scanner ship for next 10 turns! That strange behaviour allowed me to destroy all three drengin's military starbases, that were now without protection, and invaded their only planet.
That said I think Brad should check the "pick appropriate target" piece of code. Two fleets, where a single fighter would be enough, was an obvious overkill. And neither of them was able to catch my speed 8 ship with their speeds of only 2. "Baiting" anyone?

BR, Iztok