I haven't played Civ4, but almost every factor you mentioned is already part of GC2. Different techs require a different number of beakers to research, and the AI does take this into consideration when trading. Your relations also affect what they're willing to offer in response to a trade, and the relations take into account any racial prejudices and history. I don't think it makes room for the Drengin giving away less military technology. |
If any new technology discovered by one race are after one or two turns traded to all other races every effect on racial prejudices, differences in tech costs and so on have no effect. All players are grumbling here that tech trading is messing a lot the gameplay,so there is some truth in it
Personally, I like the "blueprints" idea, with a modification or two.
1) Start with a base research cost of a tech. 2) Reduce the cost if you have blueprints. 3) Increase the cost if you don't have the preceding tech (larger increases if you're skipping multiple techs). |
the blueprints idea is a very good idea, if implemented it should be a lot better than tech trading for gameplay.
(HOI2 did a great job about research and how blueprints were implemented)
I support ur 3 modifications also